Beginning Game Programming. Jonathan S. Harbour

Beginning Game Programming


Beginning.Game.Programming.pdf
ISBN: 1598632884,9781598632880 | 414 pages | 21 Mb

Download Beginning Game Programming



Beginning Game Programming Jonathan S. Harbour
Publisher: Course Technology PTR


Develop the essential skills you need to take your game ideas from concept to reality! Whether you want to create simple games for your own enjoyment or you are ready to create prototypes that will help you get your foot in the door professionally, Beginning Game Programming, Second Edition contains the techniques to help you reach your goals. If you have a basic understanding of C, this unique guide covers everything you need in order to create your own 2D and 3D games in C and DirectX 9. You'll learn how to develop each element of your game-- from creating your own 3D models and loading them with DirectX 9 code to enhancing the artwork and creating sound for your game. Using the skills you learn within each chapter, you'll develop your own game library-- a tool which reaches far beyond the pages of this book and can be used for future game projects. Put each of your newfound skills to use as you create your own complete, fully functional 3D game, using collision detection, with real 3D models. If you're ready to turn your ideas into actual games, then your journey begins here!

About the Author

Jonathan S. Harbour is a freelance writer, teacher, and indie game developer, whose first experience with a computer was with a cassette-based Commodore PET, and first video game system, an Atari 2600. His active web site at www.jharbour.com provides an online forum for book support and discussions about topics in game development. He has been involved in two recent indie games: Starflight - The Lost Colony and Aquaphobia: Mutant Brain Sponge Madness. He loves to read comic books and play video games with his four kids, and even after "growing up," he is still an unapologetic Trekkie.



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